
Sentinel Races & Factions At-a-Glance
Factions from Earth
Friendly
- Crusaders of the Dawn [ Shield ]: an ancient, secret society; fighting a shadow war with the Brotherhood of the Shroud
- Phoenix Group [ Shield ]
- Sentinel Consulting: a mundane security company; a front for Phoenix operations on Earth
- Astral Team: a very experienced and successful group of heroes; semi-retired
- Sentinel Red: an experienced and successful group of heroes; mostly serving offworld
- Team 6: the team that discovered the Tykea Paradox
- Prometheus Unbound: an transdimensional space station; center of the Aegis Network
- Talarin Corporation [ Shield ]
- Talarin Institute: a mundane research and development campus; a front for Phoenix research, development, and training; a front for Sunholm's activities on Earth; near Vancouver, British Columbia
- US Government
- Farwatch: military and intelligence forces tasked to extraterrestrial and extradimensional threats
- Firekite: military and intelligence forces tasked to the Mosaic and related threats
Neutral
- Daedalus Concord: includes some Mosaic players and some paranormal humans; aids Mosaic players; resists efforts by Primex and others to take control of the Mosaic
- Genesis Group: an ancient, secret society; has made deals with and covertly manipulated many other factions; very little known
- Lazarus Society: a secret society (cult); was an amoral terrorist group selling paranormal medicine to the highest bidder; now a front for AForm Rebellion activities on Earth
- Primex Consolidated Technology Management (CTM): a morally-ambiguous international corporation; has extensive assets and expertise in paranormal phenomena; one of the most influential factions in the Mosaic
- Onyx Division: paramilitary and intelligence forces tasked to extraterrestrial and extradimensional threats
- Netwarrior: paramilitary and intelligence forces tasked to the Mosaic and related threats
Hostile
- Brotherhood of the Shroud: a secret society (cult) worshipping facets of the Devouring; fighting a shadow war with the Crusaders of the Dawn
- Harmony: a secret society (cult) with a reactionary view to most paranormal beings and activities; motto is "Humanity trafficks with creatures of the Abyss at its Peril"; some members are militant Christians, some are Neo Nazis; very little known
- Swarmkin: a secret society (cult) worshipping facets of the Parasite; very little known
Offworld Factions
Friendly
- Free Republic of Cryos [ Shield ]
- New Liberty: former Farwatch outpost; now the first permanent Earth colony
- The Mother's Children: human nomads descended from Scandinavians enslaved by the Reaver Combine; live aboard giant mechanical spiders in the frozen wastes
- New Arcadia: former Planter Collective energy collector and transmitter; now a growing, cosmopolitan city; in orbit
- Sunholm [ Shield ]: a vaguely medieval kingdom in the world of Tessera; mostly isolationist; preoccupied with a great war in Tessera
Neutral
- AForm Rebellion: a splinter group of the AForm Plague; allied with the Lazarus Society; still determining its own destiny
- Elsewhen: a network of living jumpgates; very little known
- Planter Collective: an interstellar empire lead by Planters; includes many other species as Marked; focused on colidating power and pacifying other factions; perpetually at war with the Reaver Combine and the AForm Plague
- Imperium: the inner cabal of overminds that leads the Collective
- Reaver Combine: an interstellar empire lead by Reavers; includes many other species as Thralls; focused on rapid adaptation and purifying perceived "infections"; perpetually at war with the Planter Collective and the AForm Plague
- Reaping: the inner cabal of overminds that leads the Combine
Hostile
- AForm Plague: an aggressive, xenophobic empire composed of Assemblers; extremely dangerous; perpetually at war with both the Planter Collective and Reaver Combine
- Childstealers: tribes of aggressive human nomads on Cryos; live aboard giant mechanical spiders in the frozen wastes; raid the Mother's People, including kidnapping and brainwashing children; some factions have hired Childstealers as mercenaries
Offworld Beings
Friendly
- Guardians: a tribe of altruistic spirits that manifest as shimmering light; native to Cryos
Neutral
- Leechmold: nonsentient paranormal microorganisms that can infect most living, plasm, and spiritual beings; when dormant, leechmold poses no threat; when exposed to paranormal power, leechmold absorbs the power to produce weaver symbiotes; if active leechmold has no other source of power, it drains its host's life energy
- Planters: hivemind spirits that manifest as insectoid aliens; generally focused on building strongholds and neutralizing possible threats
- Overminds; Drones; Soldiers; Wizbugs: various types/castes of Planter
- Marked: non-Planter members of the Planter Collective
- Reavers: hivemind spirits that manifest as insectoid aliens; generally focused on gathering resources and eliminating possible threats
- Overminds; Drones; Soldiers; Wizbugs: various types/castes of Reaver
- Thralls: non-Reaver members of the Reaver Combine
- Weaver Symbiotes: nonsentient paranormal microorganisms that can live within most living, plasm, and spirit beings; when dormant, pose no threat; when exposed to paranormal power, weaver symbiotes promote unnatural growth, size, and evolution, as well as spawn leechmold spores
- Batch 071: a weaver-enhanced bacteria tailored to kill any manifestation of Elias Rossman; believed to have been 100% successful
Hostile
- Assemblers: vast networks of aggressive nanomachines capable of adapting living and nonliving materials into a variety of purposeful creatures and devices; created when the Reaver Combine assimilated several Elias Rossmans
- AForms: a variety of different biomechanical creatures, each serving a different purpose; Leapers are small, fast-moving quadrapeds designed to infect new hosts with assemblers; Hunter-Killers are large, fast-moving humanoids with natural armor and weapons; other AForms exist
- Assembler Lord: a human-assembler hybrid
- Banes: a tribe of malicious spirits that possess other beings; native to Cryos
- Cloakers: Reaver-possessed humans; with extended possession, a cloaker changes form to a cross between human and insectoid
- Stalkers: independent, extremely aggressive, evolving software agents; "demons"; extremely dangerous; very little known (all attempts to capture or study have failed)
- Wraiths: stalker-cloaker hybrids; combining the worst dispositions and greatest powers of stalkers, Reavers, and humans; extremely dangerous; very little known (all attempts to capture or study have failed)
You aren't logged into ShieldNet. Login?
Last revised
15-Aug-2011